AI Insights · Timothy · April 2022
Top 5 Tank Games on iOS in Denmark: Q1 2022 Performance
Explore the performance of the top 5 tank games on iOS in Denmark during Q1 2022. Discover insights into weekly downloads, revenue, and active users trends.
The first quarter of 2022 saw varying performances among the top 5 tank games on iOS in Denmark. Here's a detailed look at the weekly trends in downloads, revenue, and active users for these games, based on data from Sensor Tower.
Tank Stars by AI Games FZ showed a mixed trend throughout the quarter. Weekly revenue peaked at $333 in mid-January but saw a decline towards the end of March, reaching around $171. Downloads fluctuated, with a high of 548 in the last week of December, dipping in mid-March, and then rising again to 354 by the end of March. Active users decreased from 2.3K in late December to approximately 1.4K by the end of March.
War Machines:Battle Tank Games from Wildlife Studios experienced significant variations. Revenue reached a notable high of $2.1K in late February, despite some weeks seeing lower figures around $413. Downloads increased significantly towards the end of the quarter, peaking at 493 in the third week of March. Active users also rose, from 502 in late December to around 917 by the end of March.
World of Tanks Blitz™ by WARGAMING Group Limited saw revenue starting at $2K in late December and fluctuating throughout the quarter, ending at around $529 in the last week of March. Downloads were relatively low, peaking at 169 in late December and dropping to around 40 by the end of March. Active users decreased from 564 in late December to approximately 423 by the end of March.
Hills of Steel 2 by Superplus Games had modest revenue figures, with a peak of $125 in mid-January and a low of $1 in mid-March. Downloads saw a peak of 270 in mid-February but dropped significantly to just 4 by the end of March. Active users increased to 298 in mid-February but declined to 64 by the end of the quarter.
Tanks a Lot - War of Machines from Highcore Labs LLC had lower revenue figures, peaking at $171 in late February. Downloads were also relatively low, with a peak of 75 in late January and dropping to single digits by March. Active users started at 58 in late December, peaking at 116 in mid-January, but then declined to just 14 by the end of March.
For more detailed insights into the performance of these apps, visit Sensor Tower.